Negative
Space Games
Negative Space Games is your source for info on independent games. Or at least it will be if I can ever figure out this 'internet' thing...
Game: Passage
Developer:
Jason
Roher
Released:
November 1, 2007
Platform:
Windows
Price:
Freeware
Rating: 9/10
I
f
there is a single game out there that proves the potential of
independently
developed games it may very well be this one.
Passage takes chances that no commercial game would ever
even dream of
taking, and as a result feels fresh to play.
This isn’t a game everyone will enjoy or understand, but
it is a game
that everyone should play.
You
see, in most games death is an obstacle to be avoided and mastered. In Passage death is
inevitable. Exactly
five minutes from the start of every
game, you will die. There
is no
bottomless pit to jump over, no spikes to avoid, and absolutely no
enemys—no enemy save time itself.
And
just as in real life eventually time will overcome you.
What
then is the point of Passage? After
all
if your little man is doomed to certain death, what is the appeal of
the
game? And what
exactly can you
accomplish in a mere five minutes?
Like many games Passage features a score that changes
depending on how you play. Although
you
have only five
minutes, there are actually a number of choices before
you.
The
main choice is between two activities.
In one you simply walk from left to right and enjoy the
scenery. The
farther you travel the higher your score climbs.
Your
other option is to search for treasure in the vertical space of the
world. The deeper
you go the more maze like things
become. You
may see a treasure
chest in the distance that can't even be reached.
It is left to you to use your judgment to decide if the
treasure
chest is worth your ever dwindling time.
A
second choice farther complicates both of the above options. You are presented with
this choice at the
very beginning of the game when right on the horizon you see a young
woman. If you meet
her the two of you
will fall in love and get married.
From
then on she will share your journey every step of the way. This has no direct bearing
on your score, but
there are indirect effects that must be considered.
Treasure hunters will find that while married they can not reach much of the treasure in the game, because with your wife at your side you become far less maneuverable. A passage way you could fit into alone becomes impossible to traverses with a second person. Explorers fare better married, but in the end will find they can’t travel quite as far as they would have had they avoided marriage. I won’t spoil why, because it’s one of the most effective moments in the game.
Why
get married at all if there is no benefit score wise?
Well, it probably varies from person to person, but
playing the
game married can be a more fulfilling and affecting experience then
playing it
alone. In the end
it is up to you to decide.
Indeed,
while the game will only take five minutes for a single play through,
there is
a lot of incentive to play through it more then once in order to try
out all your various options.
Odds
are the
graphics won't be one of those incentives for the average player.
Graphically the game lies somewhere between an Atari 2600 and an NES
game. Lovers of
pixel art should
be pleased with
the highly pixilated experience. I
highly recommend that you make sure the screen is at its native
resolution, as it looks ugly when blown up.
There isn’t much detail to be found here, but what there
is adds extra
wrinkles to the game play. For
example
all of the treasure chests feature a pattern of jewels on the outside. By paying attention to the
pattern you can
learn which treasure chests will yield a bonus and which will leave you
wishing
you hadn’t spent one quarter of your meager life span
traversing a difficult maze.
One
of the best graphical touches is the ageing effect used to show the
passage of
time on your character. You
go from
being a young boy to a huddled old man crawling along, just struggling
to take
another step. When
you consider the
fact that you can barely even make out a face on your character it
becomes
clear that this is quite an accomplishment on the part of the developer. Props should also be
giving to the variety
of the environments as you travel farther into the game.
The
art design plays an important part in the functionality of the game. The game area is a thin
strip that runs
horizontally across the screen. This
strip is just a little taller than your character, making it impossible
to be
sure
what the maze underneath you looks like.
The right side of the screen starts out a blurred mess and
becomes
clearer as you travel to the end of your life.
All these design choices have subconscious effects that
I'll leave you ponder on your own.
If
any
complaints could be raised against the graphics it might be that they
are just
a little TOO simple. All
the crucial
details are there, but some of the beauty of ‘life’ is lost, which
makes the
choice to simply see the scenery perhaps less alluring then it should
be. At the same
time I have to acknowledge that the
graphical simplicity of the game also puts a greater focus on the ideas
behind
it.
Aurally
I have no such complaints. The
music is
old school, but also surprisingly layered and beautiful. You won’t find yourself
want to turn the
volume down. In fact the music is a beautiful
accompaniment
to the game experience.
Passage
is a haunting game that in five minutes captures the idea of mortality,
something that many philosophers have spent their entire lives trying
to
capture. If you
enjoy symbolism and
philosophy you will probably enjoy this game.
Even if you don’t, you may very well find that this game
pulls on your
heart strings. Beware that
some
critics have found complaint with the game’s ambition.
These people claim that the game is trying
too hard to be deep, and fails to meet the mark.
I can’t speak for those people, but I can speak for myself when I say that I wholeheartedly recommend this game to everyone. It’s only five minutes--so give it a try. Of course once you are done you may realize just how valuable even five minutes can be. If so, I hope that you will have found your time with the game as worthwhile as I have found my time with it.
Posted by Matt on 2-12-08